Video games aren’t all bad. Playing games
for a limited amount of time can improve dexterity, promote computer literacy,
and help language development in younger gamers. Companies have now created
learning games that promote the mental development of small children. They are
able to recognize letters, shapes, numbers, and objects, which all help memory.
With advancements in technology, some of the games talk back to the players,
improving language and listening skills. Following instructions is also
important when playing. The gamer must plan, think quickly, take risks, and
concentrate. In order to advance to a higher level, all qualifications must be
fulfilled, which includes problem solving and logic.
Alternatively, some video games
encourage violence and danger. The more interactive the game is, posing
realistic violent situations, the more problematic they become. Ironically,
Grand Theft Auto V, a violent virtual reality game recently hit store shelves
and made almost one billion dollars internationally within first weekend sales.
While the rating on the game is “Mature”, for consumers 17 years of age and
older, many parents bought the game for younger children. What do violent video
games impose on impressionable youth? They have the potential to promote
violence outside of the game, confuse reality and fantasy, encourage social
isolation, and could enable impulsive behavior.
Choosing which video games to
purchase for children can be challenging. While some seem to have positive
learning features, those games are purchased in a lesser volume than violent
games. Is the influence of peers causing children to ask for these games at
home, or are parents and caregivers unaware of the intense negative nature of
some of the more violent games? If children ask to play specific video games,
do research, discuss, and make suggestions to decide whether those games
actually belong in the home.
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